"use strict";
cc._RF.push(module, 'be746fZsV9O8ov2upM86rFx', 'peopleArcheryRoleItem');
// scripts/Game/Obj/peopleArcheryRoleItem.ts

"use strict";
var __extends = (this && this.__extends) || (function () {
    var extendStatics = function (d, b) {
        extendStatics = Object.setPrototypeOf ||
            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
        return extendStatics(d, b);
    };
    return function (d, b) {
        extendStatics(d, b);
        function __() { this.constructor = d; }
        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
    };
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
    var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
    if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
    else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
    return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
var gameEngine_1 = require("../../engines/gameEngine");
var MainRoot_1 = require("../MainRoot");
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
var peopleArcheryRoleItem = /** @class */ (function (_super) {
    __extends(peopleArcheryRoleItem, _super);
    function peopleArcheryRoleItem() {
        var _this = _super !== null && _super.apply(this, arguments) || this;
        _this.showNode = null;
        _this.lbName = null;
        _this.lbLevel = null;
        _this.data = null;
        return _this;
    }
    peopleArcheryRoleItem.prototype.start = function () {
        gameEngine_1.default.on("peopleArcheryRoleItem.refrensh", this.refenshItem, this);
    };
    peopleArcheryRoleItem.prototype.bindData = function (data) {
        this.data = data;
        this.refenshItem();
    };
    peopleArcheryRoleItem.prototype.refenshItem = function () {
        if (!this.data)
            return;
        this.lbName.string = this.data.role_name;
        var id = this.data.role_id;
        var saveData = gameEngine_1.default.getManagers().peopleArcheryManager.getRoleData(id);
        if (saveData) {
            var level = saveData.level;
            this.lbLevel.string = "lv." + level.toString();
            this.setIcon(true);
        }
        else {
            this.lbLevel.string = "未解锁";
            this.setIcon(false);
        }
    };
    peopleArcheryRoleItem.prototype.setIcon = function (unlockFlag) {
        var _this = this;
        var iconPath = this.data["role_path"] + (unlockFlag ? "" : "_gray");
        MainRoot_1.default.frameBundle.load("Img/Page/selectRole/" + iconPath, cc.SpriteFrame, function (err, spf) {
            if (err) {
                console.log(err, "加载icon失败");
                return;
            }
            _this.showNode.getComponent(cc.Sprite).spriteFrame = spf;
        });
    };
    __decorate([
        property({ type: cc.Node, tooltip: "显示节点" })
    ], peopleArcheryRoleItem.prototype, "showNode", void 0);
    __decorate([
        property({ type: cc.Label, tooltip: "名字文本" })
    ], peopleArcheryRoleItem.prototype, "lbName", void 0);
    __decorate([
        property({ type: cc.Label, tooltip: "等级文本" })
    ], peopleArcheryRoleItem.prototype, "lbLevel", void 0);
    peopleArcheryRoleItem = __decorate([
        ccclass
    ], peopleArcheryRoleItem);
    return peopleArcheryRoleItem;
}(cc.Component));
exports.default = peopleArcheryRoleItem;

cc._RF.pop();